🎮 Game Overview and Mechanics
Last updated
Last updated
Core Concept
Rat Race Combat is a high-energy, competitive game where players take on the role of rats fighting for survival and dominance in a chaotic, corporate-themed world. Blending skill-based mechanics and blockchain technology, the game rewards strategic gameplay and perseverance with real-world value. It transforms mundane routines into high-stakes battles, making every match an exciting and rewarding experience.
Quick Matches: Action-packed games last around 50 seconds, perfect for fast, engaging sessions.
Real Rewards: Players earn rewards in ETH, making skillful play truly valuable.
Skill-Based Gameplay: Success depends on skill, not pay-to-win mechanics, ensuring a fair and competitive experience.
Exciting Mechanics: The game incorporates thrilling casino-inspired dynamics for added excitement.
Easy Onboarding: User-friendly account integration and wallet support make it accessible for everyone.
Kill to Earn:
Players eliminate opponents to earn Gems, the in-game currency tied to ETH value.
Rewards are directly proportional to skill, creating a system where effort and strategy truly pay off.
24/7 Live Arena:
The battle never stops—players can join matches at any time, from any place, even during a quick office break!
The persistent online arena ensures a vibrant, ever-active player base.
100% Skill-Based Combat:
The gameplay is simple yet balanced, where every player competes on equal footing.
No pay-to-win features, just pure skill and strategy that define success in the arena.
Each player pays 100 Gems to enter a match.
10 Gems are allocated as a protocol fee for development, maintenance, and upgrades.
5 Gems are reserved for in-game incentives, such as rewards for quests, kill streaks, and map bonuses.
The remaining 85 Gems are used directly within the game for rewards.
Players can earn or lose Gems based on their performance:
Kill Another Player:
Players earn 75 Gems per kill (or 80 Gems if referred by someone).
Disconnect Without Being Killed:
Players recover 85 Gems, ensuring a balance for unexpected disconnections.
Get Killed:
Players are eliminated and must re-enter by paying another 100 Gems if they wish to continue.
Gems flow through several wallets depending on in-game actions:
Marketing Wallet:
A portion of the Gems is allocated here (10 Gems) to fund promotional campaigns and community growth.
Referee’s Wallet:
If a player was referred to the game, 5 Gems are allocated to the referee’s wallet as an incentive.
Player Wallet:
Rewards from kills and disconnected matches are directly added to the player’s wallet.
If a player enters a game:
They pay 100 Gems.
They eliminate one player and earn 75 Gems (or 80 Gems if referred).
If they disconnect before being killed, they recover 85 Gems.
300 Gem Matches:
Ideal for mid-tier players who have accumulated some experience and are looking to earn greater rewards.
Offers increased in-game incentives and higher kill rewards compared to the 100 Gem matches.
500 Gem Matches:
Designed for competitive players seeking intense, high-stakes gameplay.
Larger payouts per kill, with significant Gem rewards for top performers.
1,000 Gem Matches:
High-risk, high-reward matches tailored for elite players who thrive on intense pressure.
Substantial rewards for kills and performance, making these matches the pinnacle of the competitive ecosystem.
Earnings are performance-driven: Players must succeed in combat to earn significant rewards.
Sustainability: The protocol fee and marketing allocation ensure the game ecosystem remains well-funded and continues to grow.
Incentives for referrals: Referred players benefit by earning slightly higher rewards, while referees receive direct bonuses.
This economic model balances competitive gameplay with sustainable rewards, creating a dynamic environment where players' performance and strategy directly impact their earnings.